jayme work.

i'm trying to keep track of all the interesting things i do in life. i like variety.

(the mini-portfolio/blog/showcase/whatever of Jayme Cochrane, a Canadian interaction designer and new media artist)

Clara Gomez and the Diana Mini on Grazia.it

Clara Gomez is an illustrator who works in fashion. We can often see her work in magazines such as Vogue. She’s designed costumes for some of Robbie Williams’ videos and also collaborated with Diane von Furstenberg.

(Source: local.lomography.com)

the most gradients i’ve ever put into one illustration.

the most gradients i’ve ever put into one illustration.

design design design

design design design

A physical interface for Nintendo’s Punch-Out!!! that lets the player play, punch, and jump around acting as the main character in the game. The player must physically move their feet to move the character, and must also punch the interface in order to hit their opponents. When the player is punched, a camera flash will activate and distract the player.
Installed at Over The Game in Seville in November 2009. A collaboration with Travis Kirton and Mar Canet, with Max/MSP help from Jordi Puig.
Newspaper article (Google translated) here

A physical interface for Nintendo’s Punch-Out!!! that lets the player play, punch, and jump around acting as the main character in the game. The player must physically move their feet to move the character, and must also punch the interface in order to hit their opponents. When the player is punched, a camera flash will activate and distract the player.

Installed at Over The Game in Seville in November 2009. A collaboration with Travis Kirton and Mar Canet, with Max/MSP help from Jordi Puig.

Newspaper article (Google translated) here

Fluid Data is a dynamic urban interface combining social data with architecture. The amount of location-specific content being put on the internet is almost impossible to keep track of, and this project intends to make visible the pages and pages of data that most tend to miss. Real-time Twitter posts (both about and by residents of the city) and news stories about the city it’s installed in will gently flow throughout the architecture of the building. This seemingly endless flow of data will follow pipes, door frames, and other architectural elements as it moves around the room, showing viewers just how much data about the city is being created in real-time. Intending to highlight elements of the architecture, the data will follow paths both in and out of a room, appearing in the space via the internet, flowing along the architecture, then disappearing again, back into the social data sphere.

Exhibited at Amber 09 Festival in Istanbul in November 2009.
More photos here

Fluid Data is a dynamic urban interface combining social data with architecture. The amount of location-specific content being put on the internet is almost impossible to keep track of, and this project intends to make visible the pages and pages of data that most tend to miss. Real-time Twitter posts (both about and by residents of the city) and news stories about the city it’s installed in will gently flow throughout the architecture of the building. This seemingly endless flow of data will follow pipes, door frames, and other architectural elements as it moves around the room, showing viewers just how much data about the city is being created in real-time. Intending to highlight elements of the architecture, the data will follow paths both in and out of a room, appearing in the space via the internet, flowing along the architecture, then disappearing again, back into the social data sphere.

Exhibited at Amber 09 Festival in Istanbul in November 2009.

More photos here

Design, XHTML/CSS and Javascript for the re-design of EZP.net, in collaboration with Brady Whitteker

Design, XHTML/CSS and Javascript for the re-design of EZP.net, in collaboration with Brady Whitteker

The Meatbook, an interactive art installation, explores the use of a novel tangible interace to provoke a visceral response in the viewer. The Meatbook presentes the symbiosis of the mechanical and the organic as it simultaneously juxtaposes the conflicting materiality of these media. Sensors, motors and other mechanics are used to animate the meat, generating movements specifically designed to produce visceral, even cathartic responses from the user. By simultaneously generating revulsion and fascionation, the user undergoes an embodied experience in which the alien and the familiar come together in the form of a book.
Exhibited at Tangible and Embedded Interaction 07 in Baton Rouge, Louisiana.
More information here

The Meatbook, an interactive art installation, explores the use of a novel tangible interace to provoke a visceral response in the viewer. The Meatbook presentes the symbiosis of the mechanical and the organic as it simultaneously juxtaposes the conflicting materiality of these media. Sensors, motors and other mechanics are used to animate the meat, generating movements specifically designed to produce visceral, even cathartic responses from the user. By simultaneously generating revulsion and fascionation, the user undergoes an embodied experience in which the alien and the familiar come together in the form of a book.

Exhibited at Tangible and Embedded Interaction 07 in Baton Rouge, Louisiana.

More information here

Website for onecoolword, a Vancouverlogue providing art, music, and culture to the fine citizens of Vancouver. Graphic design, CSS, back-end programming for easy updates to Staff and Event pages, in collaboration with Brady Whitteker.

Website for onecoolword, a Vancouverlogue providing art, music, and culture to the fine citizens of Vancouver. Graphic design, CSS, back-end programming for easy updates to Staff and Event pages, in collaboration with Brady Whitteker.

Homepage re-design for Brookside Foods. Built wi Symphony and using XML and XSLT to provide an entirely dynamic page, able to auto-organize and add new customer reviews and Brookside products to the site. Responsible for graphic design, back-end programming, CSS along with Brady Whitteker

Homepage re-design for Brookside Foods. Built wi Symphony and using XML and XSLT to provide an entirely dynamic page, able to auto-organize and add new customer reviews and Brookside products to the site. Responsible for graphic design, back-end programming, CSS along with Brady Whitteker

Glific at Uncharted, SantralIstanbul. Telling stories by replacing words with images that have been tagged online with that specific word. When a user touches an image, it is replaced by another. We are exploring how to visually tell stories, as well as the reliability of user-tagging and opinion on how to sum up a picture with one word.

Glific at Uncharted, SantralIstanbul. Telling stories by replacing words with images that have been tagged online with that specific word. When a user touches an image, it is replaced by another. We are exploring how to visually tell stories, as well as the reliability of user-tagging and opinion on how to sum up a picture with one word.