jayme work.

i'm trying to keep track of all the interesting things i do in life. i like variety.

(the mini-portfolio/blog/showcase/whatever of Jayme Cochrane, a Canadian interaction designer and new media artist)

A physical interface for Nintendo’s Punch-Out!!! that lets the player play, punch, and jump around acting as the main character in the game. The player must physically move their feet to move the character, and must also punch the interface in order to hit their opponents. When the player is punched, a camera flash will activate and distract the player.
Installed at Over The Game in Seville in November 2009. A collaboration with Travis Kirton and Mar Canet, with Max/MSP help from Jordi Puig.
Newspaper article (Google translated) here View high resolution

A physical interface for Nintendo’s Punch-Out!!! that lets the player play, punch, and jump around acting as the main character in the game. The player must physically move their feet to move the character, and must also punch the interface in order to hit their opponents. When the player is punched, a camera flash will activate and distract the player.

Installed at Over The Game in Seville in November 2009. A collaboration with Travis Kirton and Mar Canet, with Max/MSP help from Jordi Puig.

Newspaper article (Google translated) here

Fluid Data is a dynamic urban interface combining social data with architecture. The amount of location-specific content being put on the internet is almost impossible to keep track of, and this project intends to make visible the pages and pages of data that most tend to miss. Real-time Twitter posts (both about and by residents of the city) and news stories about the city it’s installed in will gently flow throughout the architecture of the building. This seemingly endless flow of data will follow pipes, door frames, and other architectural elements as it moves around the room, showing viewers just how much data about the city is being created in real-time. Intending to highlight elements of the architecture, the data will follow paths both in and out of a room, appearing in the space via the internet, flowing along the architecture, then disappearing again, back into the social data sphere.

Exhibited at Amber 09 Festival in Istanbul in November 2009.
More photos here View high resolution

Fluid Data is a dynamic urban interface combining social data with architecture. The amount of location-specific content being put on the internet is almost impossible to keep track of, and this project intends to make visible the pages and pages of data that most tend to miss. Real-time Twitter posts (both about and by residents of the city) and news stories about the city it’s installed in will gently flow throughout the architecture of the building. This seemingly endless flow of data will follow pipes, door frames, and other architectural elements as it moves around the room, showing viewers just how much data about the city is being created in real-time. Intending to highlight elements of the architecture, the data will follow paths both in and out of a room, appearing in the space via the internet, flowing along the architecture, then disappearing again, back into the social data sphere.

Exhibited at Amber 09 Festival in Istanbul in November 2009.

More photos here

The Meatbook, an interactive art installation, explores the use of a novel tangible interace to provoke a visceral response in the viewer. The Meatbook presentes the symbiosis of the mechanical and the organic as it simultaneously juxtaposes the conflicting materiality of these media. Sensors, motors and other mechanics are used to animate the meat, generating movements specifically designed to produce visceral, even cathartic responses from the user. By simultaneously generating revulsion and fascionation, the user undergoes an embodied experience in which the alien and the familiar come together in the form of a book.
Exhibited at Tangible and Embedded Interaction 07 in Baton Rouge, Louisiana.
More information here View high resolution

The Meatbook, an interactive art installation, explores the use of a novel tangible interace to provoke a visceral response in the viewer. The Meatbook presentes the symbiosis of the mechanical and the organic as it simultaneously juxtaposes the conflicting materiality of these media. Sensors, motors and other mechanics are used to animate the meat, generating movements specifically designed to produce visceral, even cathartic responses from the user. By simultaneously generating revulsion and fascionation, the user undergoes an embodied experience in which the alien and the familiar come together in the form of a book.

Exhibited at Tangible and Embedded Interaction 07 in Baton Rouge, Louisiana.

More information here

Glific at Uncharted, SantralIstanbul. Telling stories by replacing words with images that have been tagged online with that specific word. When a user touches an image, it is replaced by another. We are exploring how to visually tell stories, as well as the reliability of user-tagging and opinion on how to sum up a picture with one word. View high resolution

Glific at Uncharted, SantralIstanbul. Telling stories by replacing words with images that have been tagged online with that specific word. When a user touches an image, it is replaced by another. We are exploring how to visually tell stories, as well as the reliability of user-tagging and opinion on how to sum up a picture with one word.

The concept of Glific is a reversal of contemporary trends in web-based media, whereby the concept of tagging media is reflected back onto itself. Rather than tagging images, video, and content with words like many social bookmarking sites, Glific uses images to tag words themselves. Instead of tagging one photo with a dozen words, one work is tagged with a dozen photos. Using images as tags we then rebuild narratives, news and events by replacing the words in their text.
Interactive installation with Travis Kirton and Anika Hirt, 2009. Exhibited at SantralIstanbul for Uncharted and Ars Electronica 2009 in The Royal Interface Culture Masquerade Ball. View high resolution

The concept of Glific is a reversal of contemporary trends in web-based media, whereby the concept of tagging media is reflected back onto itself. Rather than tagging images, video, and content with words like many social bookmarking sites, Glific uses images to tag words themselves. Instead of tagging one photo with a dozen words, one work is tagged with a dozen photos. Using images as tags we then rebuild narratives, news and events by replacing the words in their text.

Interactive installation with Travis Kirton and Anika Hirt, 2009. Exhibited at SantralIstanbul for Uncharted and Ars Electronica 2009 in The Royal Interface Culture Masquerade Ball.

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